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In 1187 Welch was finally reunified under one ruler, however after a brief reign of four years he was assassinated, and one of his lieutenants, the self-styled Lord Gaskin, assumed control. He has maintained a firm grip on power ever since, and shows no sign of losing it anytime soon.
Welch Government Values:
Adventure ideas
Face it, this place is a dead loss. Gaskin isn't interested in
allowing RCES bootstrap teams in to improve his people's standard of
living, he isn't interested in negotiating long-term trade and technical
assistance treaties, and he certainly isn't interested in stepping down
in favour of a more representative form of government which will guide
his people towards reintegrating into interstellar society. What little
off-world trade he does allow is typicly for weapons, or luxury goods for
him and his cronies - and few traders are willing to risk having their
ship siezed or pay the rather steep tarrifs he imposes.
One long-term adventure here is to infiltrate onto Welch with the aim of setting up a pro-RC resistance movement which can then step into power when the RC topples Gaskin and his "army".