BARD PAPER: SARA5041
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Cleon-Class Battle Tender
design by Nick Bradbeer
The Cleon Class Tender is a behemoth vessel, displacing three times as much
as a Voroshilef Class Battleship. Carrying a squadron of six Admiral Class
Battle Riders over insterstellar distances, the valuable and fragile Tenders
usually disengage and retreat to a safe distance before battle is joined;
often screened by one of their riders.
About two-thirds of the vessel's hull is filled with fuel for the massive
jump drive and HEPlaR torches required to haul it and its deadly cargo into
battle. While the tender is unstreamlined, a Cleon Battle Group is capable
of conducting wilderness refuelling by using the Admirals as fuel shuttles.
A total of twenty scooping sorties are required to refill the Cleon's tanks,
each requiring just over two and a half hours. With six Admirals scooping
and then refilling their own tanks, the group may refuel in just over ten
hours; twenty hours after which the fuel will be totally refuelled by the
vast plants onboard the Cleon. Scooping and refining enough fuel for an
emergency Jump-1 escape takes only six hours.
The vessel is very lightly armed, with only a Meson Gun and a few defensive
laser turrets. Sensors and communications are comprehensive, allowing the
tender to stay out of the way of danger.
The Tender is armoured to 18AV. Since it is capable of a 2G acceleration
(actually closer to 3G without riders and ignoring structural limitations),
this is slightly under safe limits, but the required 20AV equates to a BR
armour value of 1, greater than the value listed on the card.
I gave up totally on trying to get the surface area values to work, since
with just the battle riders, the drives, screens and jump drive, the total
surface area had been exceeded. I went for an Open Structure and assumed the
very open arrangement shown on the counter gave additional surface area not
accounted for by the FFS design system. (So this one has the correct Meson
Screen value.)
I'd like to create a non-canonical version where the Cleon carried a couple
of squadrons of fighters for self defence. It seems crazy to me to have such
a valuable ship so defenceless, and holding back one sixth of the battle
group to act as a screen is just a silly use of resources.
Cleon Battle Tender
General Data
| Displacement: 300,000/450,000 tons |
Hull Armor: ??? |
| Length: 800.71 meters |
Volume: 4,900,000 / 6,300,000 m3 |
| Price: 134.46 GCr MCr |
Target Size: VL |
| Configuration: USL Open |
Tech Level: 14 |
| Mass (Loaded/Unloaded):1,951,921.7 / 1,706,804.8 |
Engineering Data
- Power Plant: 500 GW Fusion Plant, 1 year's fuel
- Jump Performance: 3
- Jump Fuel: ?? m3
- G-Rating: 3Gs Heplar
- G-Turns: 50 G-turns (65 after J2, 80 after J1, 95.3 burning jump fuel)
- Maint: 80,206
Electronics
- Computer: 8xTL-14 Fibre-Optic Computers
- Commo: 8xLaser (1000AU), 8xMaser (1000AU), 2xMeson (1000AU), 2xRadio (1000AU)
- Avionics: TL 10+
- Sensors: 2xActive EMS (16 hex), 2xActive EMS (10 hex)
Passive EMS (8 hex), 3xPassive EMS (7 hex)
4xLadar (10 hex), Densitometer, Neutrino Sensor
- ECM/ECCM: 2xRadio Jammers (1000AU), 2xEMS Jammer (16 hex), EMM
- Controls: Bridge with 700 workstations, Aux Bridge, 3291 workstations
Armament
- Offensive TL-14 5.6-GJ Meson Gun (MG-5600-10-2) 10:375, 20:375, 40:265, 80:133
40xTL-14 150-MJ Laser Turret (LTR-150-2-2) 2: 1/10-31, 4: 1/10-31, 8:
1/10-31, 16: 1/7-21
TL-14 20 ton Missile Bay (20 ready missiles serving four autoloading
launchers)
- Defensive:
60xTL-14 Sandcaster Turrets
4x1-hex Nuclear Damper Turrets
TL-14 Meson Screen (1250 PV)
- Master Fire Directors:
21xTL-14 Beam MFDs
1xTL-14 Beam/Missile MFD
| Name | Short | Medium | Long | Extreme |
| 50MJ Laser Lance | 10:1/22-68 | 20:1/15-46 | 40:1/7-23 | 80:1/4-11 |
Accommodations
- Life Support: Extended on all but fuel tanks.
- Grav Compensation: 5Gs not in fuel tanks.
- Crew: 5028
2xManoevre
10xElectronics
3282xEngineers
185xGunnery
540xMaintenance
150xShip's Troops
26xFlight Crew
105xStewards
41xMedics
679xCommand
- Crew Accommodations: 3000 small staterooms (Single Officers, Double Crew)
- Other Facilities: 164xElectronics Shops
2xMachine Shops
4xLaboratories
42xSick Bays
100xEmergency Low Berths
6x50-ton bays (cargo; may be replaced with weapons or hangars)
- Cargo: 28,000 m3 80 Large Cargo Hatches, 350,000 m3 (25,000 ton) Fuel Distribution tanks (138 spare G-turns for
Admirals = 23 each)
- Small Craft and Launch Facilities:
6x25,000 tonne USL Grappels for Admiral Battle Riders
2x100-ton minimal hangars for Shuttles / Scout/Couriers
2x50-ton spacious repair hangars for Modular Cutters
4x50-ton minimal hangars for Modular Cutters
20x2-ton minimal hangars for Travel Pods
- Air Locks: 3000
Notes
Total Fuel tankage 3,039,175 m3 (217,084 tons)
3 GW FPP - 30.4 hours to refine all fuel.
Crew calculated by Modified FFS model
38756.8 MW Power Surplus
Damage Tables
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